

The Bohemia Mining District of southeastern Lane County has drawn the attention of prospectors and investors for more than 150 years. Gold, gravel, mercury, and unique clay deposits …
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Bohemia Mine Owners Association. 914 likes. Bohemia Mine Owners Association (BMOA) is a Non-Profit gold mining organization in the Bohemia Mining District near Cottage Grove, Oregon.
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From Bohemia Interactive Community. Jump to navigation Jump to search. 1.24. ... Returns an array of all mines in the mission Groups: Mines Syntax Syntax: allMines Return Value: Array Examples Example 1: hint format ["there are %1 mines total", count allMines]; Example 2: private _isFirstMineDetected = (allMines select 0) mineDetectedBy blufor ...
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Bohemia Market is an anonymous darknet marketplace offering a wide range of goods and services. We ensure a high level of security, privacy, and convenience for our users. The platform operates using advanced encryption technologies and provides reliable data protection. Get a mirror link or URL.
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Im making a mission where you have to rt a tank true some enemy cps. The roads are mined any you have to clear those mines. But is there a way to tell an mine is deactivated? I looked allready here at the forum but couldnt found the awnser.
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I put them in the road for an ambush on a convoy and no matter how I place them, they never go off. I need to take out an and the AI refuses to use its anti-armor and all I have is just mines. The only other solution is to shoot my own AI and take his launcher....
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Bohemia National Recreation Trail #1407 Area Status: Open Originally constructed in 1864 and 1865, the Bohemia Trail was the first organized effort for a wagon route from Oakland, Oregon …
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A short hike with a beautiful view. Also explore an old mining town, including gold mines. The Bohemia Mountain Trail leads up a steep grade to the rocky summit of Bohemia Mountain, the highest point on the Cottage Grove District. On a clear …
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a) the default mines have no friends. b) you'd need to change the configuration - make a new type of mine. c) no. d) change the configuration. e) yes. there are a number of addons and mods. ACE2 will include AP mines.
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A good time to visit the area and meet the miners is during Bohemia Mining days July 17th-20th. They do breakfast on the …
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all activity; home ; forums ; other bohemia games ; arma: cold war assault / operation flashpoint ; arma: cold war assault / operation flashpoint - main
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Bohemia Mining Camp was built yet again in 1889, and two years later a highly regarded gold miner from California, James Musick, traveled to Bohemia City searching for good investment opportunities. This of course led …
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From Bohemia Interactive Community. Jump to navigation Jump to search. 1.62. Hover & click on the images for description. Description Description: Gets all mine objects this unit has ownership over. Groups: Mines Syntax Syntax: getAllOwnedMines unit Parameters: unit: Object Return Value: Array of Objects Examples Example 1:
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Change-log: 28/09/2013 - RDS updated with 3D scope lens and subtle dirt/gloss effect. Updated RDS red dot to work with new NVG re-work. Removed Arma III from RDS texture. | Alpha compile of RX01 scope completed. | T1 scope modelling initiated. RDS now has a 3D lens with increased transparency (Du...
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Mining industry. Engineering. Railway transport. Nuclear industry . BOHEMIA RINGS means quality, precision, reliability and professional approach. BOHEMIA RINGS s.r.o. Zámrsk 10 565 43 Zámrsk. [email protected] +420 465 500 801. Home About Us Our Policy Our Values Certifications: Contact Us Terms of Trade
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25 miles southeast of Cottage Grove, in what is now the Umpqua National Forest, is the Bohemia Mining District. The story goes that Bohemia Johnson, while on the run from law for murder, hid out ...
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all activity; home ; forums ; other bohemia games ; arma: armed assault / combat operations ; arma: armed assault / combat operations - main ; arma - general
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Mines that are placeable via the editor (Empty -> JTD Mines), scripting (spawning), and the player. For mines placed by the player, a marker shows the placement. The placed mines can be disarmed, with a small possibility of accidentally discharging the mine.
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Rather, its the entire vehicle-is-close-and-is-vehicle-not-man-BOOM thing that is hardcoded. To make an AP mine one must make a new man-is-close-and-man-is-man-not-vehicle-BOOM. AP mines can easily be made with scripting though. Defusable AP mines will be used in the I44 campaign (probably at least, I have a script ready).
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Is is possible to script a minelaying, i.e. continue mining randomly until a vehicle is empty? Also, is it possible to remotely make a mine explode? How about minefields, can only engineers disable mines? Can player do it regardless of class? I have a minefield already scattered in my mission, but would like to couple it with anti personell mines.
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Well title should say all. Can walk over them and nothing happends. But says boom when shooting at them. Can anybody help
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Updates for the members of he BMOA: As many of you are already aware our district, Bohemia Mining District, has been involved in several fires. It is very sad to see and experience, but are...
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My desire is to detect if mines have been deactivated which would require mines to be accessible with any commands which work for other objects (naming mines, finding them with nearObjects etc.). Making AI units deactivate mines is not a big problem I think. I adopted a solution I found in Sui's Ofp mission "Facile Ground":
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Specifically, I have loaded 30 APERSBoundingMine_Range_Mag into a vehicle and I want the players to place at least 20 mines within a 50 meter area that I marked on the map. How do I get a count of the mines that have been deployed within that area. obviously I don't want to count the mines that have not been deployed. Thanks.
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I have been messing around with custom mines and IEDs and i have a few questions. 1. How do you make mines appear in the mine category of Zeus? (They appear in the Editor under mines but not in Zeus) 2. How does Arma set the position of a placed mine ?. I have a mine that uses a model from Arma 3 but when it is placed, its half in the ground.
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When a tank drives over a mine and goes boom is the mine also destroyed. (I feel dutybound to point out that I mean in the game, not in real life where we all know that mines are immortal multi-use items ) Cheers, Dr. Charm P.S. Do you think well ever get a player deployable AP mine in OFP?
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If I low the game logic to 19.01 the mine will be ider berried in the bridge or underneath, so I go to the editor again and make miselfe a tank comander, run over the mines position, but nothing happaned, but if the mine its floating one metre over the tarmarc it will explode when it gets runed over by the tank. Take your own conclusions. Regards.
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There is one neat dialog with most of the important control types. Just run this code from the debug console: createDialog RscTestControlTypes; And for control styles: createDialog RscTestControlStyles; The config is inside: a3addonsui_fconfig.bin (Types: line 81512; Styles: line 83350) The co...
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How do I use mines in the map editor, when I place a mine down and when I preview it I try to walk over it and nothing happens could someone tell me if im doing something wrong thanks . Share this post
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